 return {
	 ["Burn Fall"] = {
		fire = {
		  air                = true,
		  class              = [[CSimpleParticleSystem]],
		  count              = 1,
		  ground             = true,
		  water              = true,
		  alwaysvisible      = true,
		  properties = {
			airdrag            = 0.95,
			alwaysvisible      = true,
			colormap           = [[0.01 0.01 0.01 0.01  0.1 0.1 0.1 0.1  0 0 0 0.01]],
			directional        = true,
			emitrot            = 0,
			emitrotspread      = 5,
			emitvector         = [[dir]],
			gravity            = [[0, 0, 0]],
			numparticles       = 1,
			particlelife       = 30,
			particlelifespread = 5,
			particlesize       = 32,
			particlesizespread = 16,
			particlespeed      = 20,
			particlespeedspread = 8,
			pos                = [[0, 0, 0]],
			sizegrowth         = 3,
			sizemod            = 1,
			texture            = [[fireball]],
		  },
		},
		pikes = {
		  air                = true,
		  class              = [[explspike]],
		  count              = 4,
		  ground             = true,
		  water              = true,
		  properties = {
			alpha              = 1,
			alphadecay         = 0.1,
			alwaysvisible      = true,
			color              = [[1,0.5,0.125]],
			dir                = [[-16 r32, -16 r32, -16 r32]],
			length             = 1,
			lengthgrowth       = 1,
			width              = 64,
		  },
		},
		smoke = {
		  air                = true,
		  class              = [[CSimpleParticleSystem]],
		  count              = 1,
		  ground             = true,
		  water              = true,
		  properties = {
			airdrag            = 0.95,
			alwaysvisible      = true,
			colormap           = [[0.02 0.01 0 0.01  0.2 0.1 0 0.1  0.2 0.1 0 0.2  0.2 0 0 0.2  0 0 0 0.2  0 0 0 0.01]],
			directional        = true,
			emitrot            = 0,
			emitrotspread      = 5,
			emitvector         = [[dir]],
			gravity            = [[0, 0, 0]],
			numparticles       = 1,
			particlelife       = 60,
			particlelifespread = 10,
			particlesize       = 24,
			particlesizespread = 16,
			particlespeed      = 20,
			particlespeedspread = 8,
			pos                = [[0, 0, 0]],
			sizegrowth         = 3,
			sizemod            = 1,
			texture            = [[smokesmall]],
		  },
		},
	  },
 }